![]() ![]() '/Library/Developer/CommandLineTools/SDKs/MacOSX10.15. Note: did not find header 'config.h' in framework 'ruby' (loaded from Applications/Xcode-12.beta.4.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX11.0.sdk/System/Library/Frameworks/amework/Versions/2.6/usr/include/ruby-2.6.0/ruby/ruby.h:24:10:įatal error: 'ruby/config.h' file not found Immediately after that I installed Xcode Version 10.0 (10A255) from the Mac App Store. Applications/Xcode-12.beta.4.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX11.0.sdk/System/Library/Frameworks/amework/Versions/2.6/usr/include/ruby-2.6.0/ruby.h:33: 16 I performed a fresh install of macOS Mojave 10.14. System/Library/Frameworks/amework/Versions/2.6/usr/lib/ruby/2.6.0 -r System/Library/Frameworks/amework/Versions/2.6/usr/bin/ruby -I Users/distiller/project/vendor/bundle/ruby/2.6.0/gems/json-2.3.1/ext/json/ext/generator Developers with more complex build processes prefer to build from the command line. Was wondering if this was something you are aware of or is there something I can do to solve this.īrian Gem::Ext::BuildError: ERROR: Failed to build gem native extension. From April 2020, all new apps and app updates for iPad will need to be built with Xcode 11 (against the iOS 13 SDK) in order to support the all-screen design of the 3rd generation 12.9' iPad Pro. There is no need to downgrade the Xcode version installed but rather have multiple versions. Hi facing an issue with Beta 4 (same issue in Beta 3) where I’m unable to install gems with native extensions. This sets Xcode 12.2 as the version to use for command line builds. The full manifest of installed software can be found here. Xcode 12.0 Build version 12A8179i is installed at /Applications/Xcode-12.beta.4.app ![]() ![]() We have bumped OpenJDK to version 11 (LTS) from OpenJDK 8 due to the latter being deprecated. Well download Rust through rustup, a command line tool for managing Rust versions and associated tools. If you require Python 2, we would suggest moving to a previous Xcode image, or creating your own tap for the Python 2 package. We will no longer be shipping Python 2 in our images due to it hitting EOL status and causing issues during installation as it is no longer maintained by Homebrew. We would encourage the the use of the beta image announcement threads to discuss any issues you may encounter with Apple’s beta software releases. Cocoapods 1.9 has some incompatibility issues with Xcode 12, whereas 1.10 has much better Xcode 12 support.Īdditionally, the underlying macOS version has been bumped up to 10.15.5 from 10.15.4.įor information on what CircleCI Support can, and can’t, help you with via support tickets, please see the following article: What is CircleCI’s Xcode Beta Image Support Policy? But you dont need to know anything about Xcode or appInstalling Xcode Command Line Tools on OS X Mavericks. ![]() The Xcode 14 release supports on-device debugging in iOS 11 and later, tvOS 11 and later, and watchOS 4 and later. Xcode 14 includes Swift 5.7 and SDKs for iOS 16, iPadOS 16, tvOS 16, watchOS 9, and macOS Monterey 12.3. We are now shipping Cocoapods 1.10 beta as the default Cocoapods version. Update your apps to use new features, and test your apps against API changes. Users who were selecting Xcode 12 for Universal Apps with the 12.0.0-UA image identifier will be automatically redirected to the new Xcode 12 beta 3 image ( 12.0.0).Īs a result of Xcode now being a Universal App, and including the Apple Silicon tooling, the resulting size of Xcode itself has grown, meaning there is around 6GB less free space on the new Xcode 12 images. Since Xcode 12 beta 3, Apple has “merged” Xcode 12 and Xcode 12 for Universal Apps into a single release. Note the ‘CommandLineTools’ user/include path in there, if I remove this from the compile commands, the build proceeds as normal.The Xcode 12 Beta 4 image has just been released and can be selected as follows: macos: Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -I/Library/Developer/CommandLineTools/SDKs/MacOSX10.15.sdk/usr/include -stdlib=libc++ -O0 -fno-omit-frame-pointer -fno-inline-functions -Wall -fPIC -g -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min=10.9 -std=gnu++11 -o CMakeFiles/SimGearCore.dir/bucket/ -c /Users/jturner/testingFG/simgear/simgear/bucket/newbucket.cxx Sample make line shown below, also occurs with Ninja: The actual active SDK (based on XCode-select) is included via -isystem, but the ‘command line tools’ SDK is also included via -I and this caused many compile failures. Refer to the Bazel command-line reference for build options. I’m seeing an issue with CMake 3.17 (doesn’t seem to occur with CMake 3.16.5) where the generated command line includes two different macOS SDK locations. ![]()
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